Artillery will not fire on a friendly settlement.To maximize artillery coverage of the Commonwealth, they can be placed at each allied settlement.The artillery piece can be built after recovering the artillery schematic. After a strike, there is a delay of one in-game hour (which equates to three real-time minutes) before another strike can be initiated. If multiple settlements with active artillery are within range of a target, all of them may engage, significantly increasing the number of shells striking the target. Fire mission progress may be monitored on Radio Freedom. It becomes active only after a settler is assigned to operate it.Īrtillery strikes are called down by throwing an artillery smoke grenade into a target area that is within range of active artillery. Its ammunition is unlimited, and its maximum range is approximately a five-sector radius, as viewed on the Pip-Boy's world map. Each piece of artillery will fire five shells, so building multiple mortars will increase the number of shells fired from one settlement. The artillery piece is a mortar that consecutively fires highly damaging shells with a high level of precision and accuracy.
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